Wastelanders

Session 25 - August 14th, 2261

Challenging Skill Uses

Astarte

  • Computer Tech 3
  • Detection 2
  • Tumble 1
  • Rifles & Shotguns 1
  • Mechanical Technologies 1

Nik

  • Detection 2
  • Energy 2
  • Inspiration 2
  • Defeat Security 2

Kairess

  • Being 4
  • Inspiration 2
  • Clarity 2

Quinn
None

CDP Gain: 180 (Total: 4560)

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Session 24 - August 11th, 2261

Challenging Skill Uses

Astarte

  • Detection 1
  • Computer Tech 1

Nik

  • Detection 1
  • Energy 3
  • Inspiration 1
  • Nihilism 1
  • Creation 1

Kairess

  • Being 3
  • Inspiration 1
  • Control 2

Quinn
None

CDP Gain: 175 (Total: 4380)

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Session 23 - August 10th, 2261

Challenging Skill Uses

Astarte

  • Detection 1
  • Chemistry 1
  • Computer Tech 2

Nik

  • Detection 1
  • Energy 2
  • Nihilism 1
  • Creation 1

Kairess

  • Detection 1
  • Being 2
  • Clarity 1
  • Inspiration 1

Quinn
None

CDP Gain: 165 (Total: 4205)

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Sessions 21 & 22 - August 8th, 2261

Challenging Skill Uses

Astarte

  • Detection 4
  • Sociology 1
  • Biology 1
  • Computer Technology 1

Nik

  • Defeat Security 1
  • Tracking 1
  • Detection 3
  • Stealth 1
  • Energy 4
  • Agony 1
  • Control 1
  • Nihilism 2

Kairess

  • Sociology 2
  • Detection 1
  • Being 4
  • Elemental 1
  • Creation 1
  • Inspiration 2
  • Deliverance 2

Quinn

  • Tactics 1
  • Void 1
  • Being 2
  • Energy 1
  • Elemental 1
  • Agony 1
  • Deliverance 1
  • Control 1
  • Nihilism 1
  • Insight 1

CDP Gain: 335 (Total: 4040)

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Session 20 - August 4th, 2261

Challenging Skill Uses

Astarte

  • Gather Information 1
  • Orienteering 2
  • Stealth 1
  • Detection 1

Nik

  • Gather Information 1
  • Defeat Security 3
  • Detection 1
  • Energy 2
  • Creation 2

Kairess

  • Being 2
  • Inspiration 2
  • Medicine 2
  • Gather Information 1
  • Detection 1

Quinn

  • Ground Vehicles 1
  • Gather Information 1
  • Detection 1
  • Energy 1
  • Creation 1

CDP Gain: 165 (Total: 3705)

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Session 19 - August 1st, 2261

Challenging Skill Uses

Astarte

  • Rifles/Shotguns 5
  • Sociology 1

Nik

  • Pistol/SMGs 4
  • Energy 1
  • Salvation 1
  • Sociology 1
  • Street Smarts 1

Kairess

  • Being 3
  • Elemental 1
  • Inspiration 1
  • Creation 1
  • Deliverance 2
  • Sociology 1

Quinn

  • Energy 1
  • Nihilism 1
  • Climb 1
  • Ground Vehicles 1

CDP Gain: 180 (Total: 3540)

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Session 18 - August 1st, 2261

Challenging Skill Uses

Astarte

  • Gather Information 1
  • Detection 2
  • Living Off The Land 1

Nik

  • Defeat Security 1
  • Street Smarts 2
  • Gather Information 1
  • Detection 1
  • Living Off The Land 1

Kairess

  • Being 4
  • Inspiration 2
  • Clarity 1
  • Control 1
  • Manipulation 1

Quinn

  • Being 1
  • Inspiration 1

CDP Gain: 165 (Total: 3360)

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Session 17 - July 28th, 2261
Sudden But Inevitable Betrayal

Challenging Skill Uses

Astarte

  • Computer Tech 6

Nik

  • Climb 1
  • Detection 1
  • Electronics 1
  • Stealth 1
  • Energy 1
  • Control 1

Kairess

  • Computer Tech 1
  • Being 3
  • Inspiration 1
  • Insight 1
  • Clarity 1

Quinn

  • Orienteering 1
  • Ground Vehicles 1
  • Energy 1
  • Control 1

CDP Gain: 170 (Total: 3195)

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Session 16 - July 24th, 2261
The Way Out Is Through

With at least a week until Neville had finished his job, Kairess, Nik, and Quinn decided to seek out the Orga’Tarbh tribe in Sciath-Baile in the hopes that they would teach them to fully harness their Wielding skills. For her part, Astarte decided they might teach her tracking and fitness skills. With their gear packed and Jeremy installed as a housesitter, they drove off toward the Remnants.

They had barely gotten underway when a detective with the Gehon security forces stopped the car. He wanted to know the details of the party’s encounter with the degenerates at the old water treatment plant. In particular, he wanted to know how many missing degenerates there might have been and where the group thought they might have gone. With their answers recorded, he drove away without another word.

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Session 15 - July 22nd, 2261
Black Bag Liberation

The unknown attackers pressed the group hard, driving them from Neville’s side. Though several were wounded, they fought on until they could surround Neville and shield him. One took hold of him and tried to fly off, but Kairess seized the minds of the remaining guards and Astarte shot him from the sky. Without guidance, the soldier’s rockets drove his corpse and Neville into the ground, nearly killing the fragile scientist.

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