Session 14 - July 24th, 2261

The next morning, the group set out to acquire a Slipstream for Astarte to free up the fourth seat for Neville Bonten, their charge. After loading up some provisions, they set off on the road to Vodamesto as quickly as they could safely drive. Fortunately, the road was in decent repair and they made it there in just under 8 hours. Astarte caught sight of several predatory watching their progress, but the noise and speed of the vehicles seemed to make them unwilling to attack.

Session 13 - July 21, 2261

The group drove back to Pueblo Junta, parking just out of sight of the city itself so that Quinn and Nik could remain hidden while Kairess and Astarte took their illicit palmprints into the city to sell them and buy new equipment. While Nik gave pointers to Quinn on how to use his firearm, to help the farmboy be more effective in their next combat, Nik himself studied how to better ferret out information and deal with the dark side of the streets.

Session 12 - July 21st, 2261
Dirty Jobs

The game opened on the group having discovered that the ‘abandoned’ site they had just opened was home to an uncertain number of undead; Quinn’s flashlight picked out two particularly repulsive specimens lurching forward, tripedal monstrosities called Corpse Walkers that were made of two dead bodies fused together. Kairess immediately shot a wave of bolstering energy through the group, increasing their determination and focus as the other three opened fire. Astarte was the only one to do appreciable damage, as Quinn’s unfamiliarity with firearms betrayed him as bullets went wild, while Nik had difficulty tracking his target in the wavering flashlight’s beam.

Session 11 - July 16th, 2261
The Bigger They Are

As the caravan approached the city of Pueblo Junta, Kairess decided it was time to address a small problem – the fact that, at the city gates, they would scan PIDs, which would reveal Atrevan’s debt, Nik’s ‘wanted’ status with Siffid (something which had taken on a terrible new cast in light of his newly-discovered memory blocks), and, unknown to the group as she coaxed the Russians into pulling over for her, the bounty on Quinn’s head.

Session 10 - July 14th, 2261
Mnemonic Blackout

The crew made their way from the hotel down to the caravan that had hired them; a suspicious-looking family of Russians in a horribly beaten-down Scarab, only one of them spoke English; Nik declined to enlighten them as to his ability to speak their language, preferring to eavesdrop in case they had any unexpected or unwelcome surprises in store for the group. Additionally, a new face turned out to be hired to join the group – a lesser Nephilim by the name of Quinn, the proverbial farmboy come to the city, although unbeknownst to the group there’s a bounty out on him.

Session 9 - July 3rd, 2261
Burning Down The House

In the aftermath of the battle, Kairess quickly focused on restoring Nik to health as Nik took what little energy he had left to restore Astarte to health, before the group turned their attention to the pillar of flame visible inside the warehouse. Kairess took the time to rejuvenate herself and Nik, as well as augmenting their natural abilities with a sense of confidence and calm, then they advanced in, trying to figure out how to bypass the fiery pillar.

Kairess and Nik pooled their abilities, conjuring a sizable bubble of water that poured down, smothering the flames and making them gutter for long enough for Astarte to identify a sizable mass of thermite and magnesium blazing in the bottom of the shaft. Nik pushed himself, summoning a mass of sand to temporarily smother the flames, letting them hurry past as the sand began to glow an ominous red.

Session 8 - July 3rd, 2261
Blood and Thunder

Arriving at an abandoned-seeming military warehouse, the group took stock of the situation, scouting it out from cover a short distance away. Large slabs of concrete, fragmented from the building, provided ample shelter to lurk behind. The visible doorway had been opened up and cleared of debris, some of which lay in rough piles around the area; the group agreed that this seemed a clear trap, and decided that the back of the building needed to be checked out.

Nik crept forward, nearly invisible against the terrain despite his quick pace; he examined the wall, finding it to be deliberately chiseled and worn down to deter climbers – his best effort simply yielded a small shower of pebbles. Astarte joined him shortly thereafter, neither one able to find any purchase; one attempt broke free a fist-sized chunk of the wall rather nosily, just as Atrevan and Kairess hurried forward into cover; Atrevan stumbled in his haste, the noise prompting irritated voices from inside the building complaining about a ‘damned dog’ and it being someone’s turn to check.

Session 7 - June 28th, 2261
Knocking On Heaven's Door

The party continued traveling across the Wilds, alternating between following a dusty riverbed and the ruins of an old road; more than once they skirted around the ruins of former settlements, deeming discretion to be a wiser course than simple curiosity. “Besides, it isn’t like there’s going to be anything that hasn’t been picked over already,” was the chief argument against exploration. The entire time, the tracking beacon remained in place, guiding them toward an isolated area north of Monte Mosa.

Reaching a crossroads, the group chose to diverge from their pursuit of the beacon to fulfill their delivery contract; the night on the way down the road had a tense moment as a patrol vehicle from the nearby city rolled closer; Nik and Astarte attempted to hide to keep an eye on the vehicle while Kairess and Atrevan hid behind it, Atrevan holding his ‘cuddly Koosh ball of despair and gloom’, an Omega Spirit Orb. Astarte narrowly failed to avoid attention, the spotlight on the vehicle bracketing her as the heavy machine gun on the back swung to target her.

Session 6 - June 25th, 2261
Darkness and Light

Three nights into the waiting, the group is awoken to strange sounds coming from Atrevan’s closet and feel an oily dread skittering across their minds. When they open the door, Atrevan is contorted in pain and suspended four inches off the ground by numerous tendrils of black energy. He feels a numbing, sinister coldness cradling his soul and a deep, purring voice whispers, “Soon, my son. Soon.” As Atrevan’s eyes snap open, the energy is absorbed into his body and he is dropped to the ground. Nik is struck by a sudden dizziness, as if reality rippled and wavered around him, but he is able to shake off the sensation.

Session 5 - June 21st, 2261
Fate's Little Helper

After an uncomfortable afternoon and night, the group’s first order of business was finding a new hotel in case they’d been tracked to their current one. Atrevan was able to locate a place nearby that seemed discreet and inexpensive and Kairess altered his and her appearances to let them slip past any security cameras or witnesses that may otherwise alert security.

Once the move was completed, they sat in the grungy room and debated their next moves. With Atrevan’s face all over the news and no sign of a direction forward, they seemed to be stuck with no way forward. As the debate trailed off, someone knocked on the door. When Nik answered, a frumpy man carrying a crumpled takeout sack told him that his delivery was here. When he told the man he was mistaken, he looked over Nik’s shoulder, hefted the sack, and quietly said, “Atrevan will need what’s in here.”


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.